Deal Physical damage to target enemy. If the target is Target Locked, this attack is guaranteed to critically hit if able. If all allies are Droids and this attack critically hits, the next ally to take a turn gains Advantage for 2 turns at the start of their turn.
Sabacc Shuffle
Deal Physical damage to all enemies 3 times and inflict Defense Down for 2 turns. At the start of battle if all allies are non-Separatist Droids, this attack has a 60% chance to inflict Target Lock and will remove 10% Turn Meter for each instance of damage (max 30%). Additionally, allies gain 10% Offense (stacking) until the end of the encounter each time this ability is used. All allies gain 5% Turn Meter for each debuff inflicted by this ability (max 60%).
Tactical Advantage
Dispel all debuffs on the weakest ally and they gain Advantage, Health Steal Up, and Speed Up for 2 turns. If the ally was a non-Separatist Droid and if any debuffs were dispelled this way, they gain Offense Up and Tenacity Up for 2 turns and inflict Speed Down and Target Lock on the weakest enemy for 2 turns.
VIP Treatment
At the start of battle, the weakest other ally gains VIP. Whenever the VIP is damaged, they gain Stealth for 2 turns and 50R-T recovers 5% Health and Protection. Whenever 50R-T is damaged, allies with VIP recover Health and Protection equal to 5% of 50R-T's Max Health and Protection and they gain Offense Up for 2 turns, 50R-T then gains Defense Up and 50% Protection Up (stacking, max 250%) for 2 turns. If all allies are Droids at the start of battle, 50R-T and the VIP are immune to Turn Meter reduction. VIP: When receiving damage, gain bonuses from characters that utilize VIP
Spare Parts
Droid allies have +35% Defense and +35 Speed and gain Spare Parts until the end of battle, which can't be copied, dispelled or prevented. At the start of battle, if all allies are Droids, 50R-T gains 30% Max Health and +40 Speed. Spare Parts: +30% Critical Chance and +30% Offense; if this character is defeated, they are revived with 100% Health, gain Foresight and Protection Up (50%) for 2 turns, and dispel this buff from all allies; this revive can't be prevented While in Conquests, if all allies are non-Separatist Droids: The first time the first enemy to take a turn is defeated, if there are other active enemies (excluding summons), all allies are revived with 60% Health, and gain Damage Immunity and Instant Defeat Immunity for 2 turns, these buffs can't be copied, dispelled, or prevented. This revive can't be prevented.