Deal Physical damage to target enemy with a 50% chance (100% against Scoundrels) to attack again. Each attack has a 70% chance to inflict Damage Over Time for 2 turns.
Death From Above
Deal Physical damage to all enemies with an 80% chance to inflict Ability Block for 1 turn and a 50% chance to inflict Damage Over Time for 2 turns. Inflict Ability Block on the selected target for 2 turns.
Execute
Deal Physical damage to target enemy and Dispel all buffs and debuffs on them. Deal 30% more damage for each effect Dispelled. If this attack defeats the target, they can't be Revived and Boba Fett reduces his cooldowns by 1; otherwise, inflict Healing Immunity for 2 turns. This ability can't be Evaded.
Bounty Hunter's Resolve
At the start of encounter, and whenever he defeats an enemy, Boba Fett recovers 100% Protection and gains Bounty Hunter's Resolve until he is defeated. Bounty Hunter's Resolve: This unit ignores Taunt effects during his turn. When defeated, revive at 100% Health. Can't be Dispelled, prevented, or stacked.
Boba Fett's Payout
Whenever Boba Fett receives Rewards from a Contract, he also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.) Payout: Boba Fett gains a bonus turn and, for the rest of the battle, has +50 Speed and additional Defense Penetration equal to 200% of his Defense Penetration.
Dead or Alive
All allies gain 50% Critical Damage and 10% Critical Chance. Bounty Hunter allies gain 15 Speed for each debuffed enemy, gain Max Health equal to 50% of the total Potency of all Bounty Hunter allies, and gain 15% Turn Meter whenever a Thermal Detonator explodes. When Boba Fett is in the Leader slot, and not the Ally slot, the following Contract is active: Contract: Defeat the first enemy that takes a turn in any encounter. (Only Bounty Hunter allies can contribute to the Contract.) Reward: All Bounty Hunter allies have +25% Tenacity for the rest of the battle and their Payouts are activated.