Deal Physical damage to target enemy twice. If target enemy has no Protection, this ability deals damage two more times. Gain 1 stack of Momentum for 3 turns which can't be dispelled or prevented. Momentum: Abilities gain additional effects based on the number of stacks
Dual Barrage
Deal Physical damage to target enemy and the weakest enemy. This ability has additional effects based on the number of stacks of Momentum Boba Fett, Scion of Jango has. - 5 Stacks: All Bounty Hunter or Scoundrel allies gain Tenacity Up for 2 turns - 9 Stacks: All Bounty Hunter or Scoundrel allies gain Tenacity Up for 3 turns Gain 1 stack of Momentum for 3 turns, and if the target enemy is inflicted with Armor Shred, gain an additional stack of Momentum. These Momentum gains can't be copied, dispelled, or prevented. While in Territory Wars: This ability gains a new benefit based on the number of stacks of Momentum Boba Fett, Scion of Jango has. - 16 Stacks: All Bounty Hunter or Scoundrel allies gain Tenacity Up for 3 turns and inflict Protection Disruption for 2 turns, and these effects can't be dispelled, evaded or resisted Protection Disruption: Protection is disabled, immune to Protection Up and bonus Protection
Bounty Breaker
Deal Physical damage to all enemies and inflict 2 Damage Over Time effects for 2 turns. This ability has additional effects based on the number of stacks of Momentum Boba Fett, Scion of Jango has. - 3 Stacks: This ability deals 25% more damage - 6 Stacks: This ability deals 25% more damage and inflicts Tenacity Down for 2 turns - 12 Stacks: This ability deals 30% more damage, inflicts Tenacity Down and Potency Down for 2 turns - 16 Stacks: This ability deals 30% more damage, inflicts Tenacity Down, Potency Down, and Breach for 2 turns Gain 1 stack of Momentum for 3 turns which can't be copied, dispelled, or prevented.
Fett Legacy
Boba Fett, Scion of Jango has +50% Offense. At the start of the encounter, Boba Fett, Scion of Jango gains Bounty Hunter's Resolve until he is defeated. Whenever Boba Fett, Scion of Jango gains a stack of Momentum, he gains 5% Turn Meter. Whenever he scores a critical hit, he gains a stack of Momentum for 3 turns which can't be copied, dispelled, or prevented. If Boba Fett, Scion of Jango uses the same Special ability three turns in a row, that ability becomes Blocked for 1 turn. While in Territory Wars: Boba Fett is immune to enemy Ability Block and Stun, and whenever he defeats an enemy, he recovers 100% Protection and gains Bounty Hunter's Resolve until he's defeated. Double Action, Dual Barrage, and Bounty Breaker generate an additional stack of Momentum when used. Bounty Breaker's debuffs can't be be resisted or dispelled.
Boba Fett, Scion of Jango's Payout
Whenever Boba Fett, Scion of Jango receives Rewards from a Contract, or when the leader is another non-Bounty Hunter Scoundrel ally, he also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.) Payout: Boba Fett, Scion of Jango gains +30% Critical Avoidance and Defense Penetration, and all Momentum gains from his abilities are doubled for the rest of the battle.
Dangerous Reputation
Bounty Hunter or Scoundrel allies have +50% Critical Avoidance while they have Tenacity Up. While debuffed, Bounty Hunter or Scoundrel allies gain 40% Critical Damage. When Boba Fett, Scion of Jango is in the Leader slot, and not the Ally slot, the following Contract is active: Contract: While buffed, damage a debuffed enemy 20 times. Enemies must be debuffed before the start of an attack to count progress. (Only Bounty Hunter or Scoundrel allies can contribute to the Contract.) Reward: All Bounty Hunter allies have their payouts activated, and all Bounty Hunter or Scoundrel allies gain 25% Offense and Health Steal, and ignore Taunt. While in Territory Wars: Bounty Hunter or Scoundrel allies have +30 Speed, +50% Mastery, +30% Potency, Max Health, and Max Protection and take 18% less damage. Boba Fett, Scion of Jango gains an additional 60 Speed, and 100% Max Health, and Max Protection. Contract requirements and rewards are adjusted as follows: Contract: While buffed, damage a debuffed enemy 10 times. Enemies must be debuffed before the start of an attack to count progress. (Only Bounty Hunter or Scoundrel allies can contribute to the Contract.) Reward: All Bounty Hunter allies have their payouts activated, and all Bounty Hunter or Scoundrel allies gain 25% Offense and Health Steal, ignore Taunt and each time they deal damage with an ability, they deal damage an additional time as true damage.