Inflict Offense Down on target enemy for 1 turn and call another random Gungan ally to assist, dealing 30% more damage. During Boss Nass' turn, he recovers 30% Protection, gains 10% Max Protection (stacking, max 100%) until the end of the encounter, and inflicts Vulnerable on target enemy for 1 turn.
Bombad Favor
Dispel all debuffs on Gungan allies and they gain 25% Turn Meter and Retribution for 2 turns. Allies recover 20% Protection. If there is an active ally Shield Generator, remove 1 stack of Recharge from it. Gungan allies gain additional benefits based on their role: - Attackers: Critical Damage Up for 2 turns - Tanks: Taunt for 2 turns - Supports and Healers: Speed Up for 2 turns
Intimidating Order
Dispel buffs on all enemies. If an enemy was buffed, remove 25% Turn Meter from them. If they were a Separatist, remove 50% Turn Meter instead. Inflict target enemy with Expose for 2 turns and inflict all enemies with Defense Down, 2 Damage Over Time, and Healing Immunity for 2 turns.
Ankura Resilience
At the start of battle, Boss Nass loses 75% Max Health and gains that much Max Protection. At the start of Boss Nass' turn, he gains Potency equal to 50% of his current Protection percent until the start of his next turn. Whenever enemies are inflicted with Speed Down, they have -25% Critical Chance and Offense. If there is an active ally Shield Generator: Whenever a Gungan ally loses Turn Meter, they gain 10% of their current Max Protection (stacking) until the end of the battle, and whenever Boss Nass inflicts a debuff, he deals True damage to the afflicted target.
Boss of Otoh Gunga
Gungan allies have +30% Max Protection, and Offense, and +30 Speed. Whenever a Gungan ally attacks out of turn, they inflict Speed Down for 1 turn. The first time each Gungan ally drops below 50% Health, they gain 50% bonus Protection for 2 turns. If there is an ally Shield Generator, whenever it loses a stack of Recharge, Gungan allies gain 1% Max Protection (max 50%) until the end of the encounter. If the Shield Generator is defeated, Gungan allies gain 50% Turn Meter. At the end of each Gungan ally's turn, they remove a stack of Recharge. If all allies are Gungans at the start of battle: Summon a Shield Generator to battle if the ally slot is available. While in Territory Wars: Gungans gain 50% Max Protection and 30 Speed. At the start of each Gungan ally's turn, they recover 20% Protection and dispel all debuffs on themselves. Whenever a Gungan ally is Dazed or Stunned, they dispel it and recover 75% Protection and gain 4 stacks of Protection Over Time (10%) for 2 turns.