Deal Physical damage to target enemy and Shock them for 1 turn. If the target enemy had any buffs, dispel them and deal damage an additional time. Gungan allies gain Advantage for 2 turns.
Ouch Time
Deal True damage to all enemies, dealing 10% more damage per debuffed enemy. Remove 10% Turn Meter from all enemies. Enemies without debuffs are Staggered for 1 turn. Separatist enemies without debuffs are Stunned for 1 turn, which can't be resisted. Remove 2 stacks of Recharge from allied Shield Generator. This ability can't be evaded.
No Giben Up
Deal Physical damage to target enemy, dealing 10% more damage per debuff on them, and call target other ally to assist. Gungan allies gain Critical Damage Up for 1 turn and recover 25% Protection. Inflict Marked on the target enemy for 1 turn, if they don't already have it. If the target enemy is a Separatist, also inflict the enemy Leader with Marked for 2 turns, which can't be dispelled, evaded, or resisted.
Mesa Tink Of Something
At the start of battle, Captain Tarpals loses 75% Max Health and gains that much Max Protection. Whenever Captain Tarpals attacks out of turn, deal bonus True damage equal to 5% of his Max Protection, which can't be evaded, and he and the weakest other Gungan ally recover 10% Protection. Whenever Captain Tarpals scores a critical hit, remove 1 stack of Recharge from allied Shield Generator. Gungan allies gain 5% Defense Penetration for 1 turn (stacking) for each stack of Recharge removed from allied Shield Generator. Captain Tarpals gains 1% Turn Meter whenever an enemy is inflicted with a debuff. Whenever a debuffed enemy attacks Captain Tarpals, he counter attacks. If there is an active allied Shield Generator: At the start of Captain Tarpals' turn dispel all debuffs on himself, ignore Taunt, and whenever he attacks out of turn, inflict Buff Immunity for 1 turn. While in Territory Battles: At the start of each encounter Captain Tarpals gains 20% Offense for each active Gungan ally, and all Gungan allies gain Critical Damage Up for 2 turns and 100% Max Protection until the end of the encounter. At the start of each Gungan ally's turn, they remove 1 stack of Recharge from the allied Shield Generator. The first time each Gungan ally falls below 50% Health, they recover 100% Health and Protection. At the start of Captain Tarpals' turn, if he has more than 50% Max Protection all Gungans gain Offense Up for 2 turns, otherwise they gain Defense Up for 2 turns. Whenever a Gungan ally is Dazed or Stunned they dispel it, reset their cooldowns, and gain a bonus turn. Whenever Captain Tarpals scores a critical hit add a stack of Plasma Shielding to the allied Shield Generator.