初心者応援データベース

CEREJUNDA

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Keep Fighting

Deal Physical damage to target enemy. All Unaligned Force User allies gain Tenacity Up for 2 turns and all allies gain Accuracy Up for 2 turns.
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Force Barrier

All allies gain 10% bonus Protection for 2 turns. Gain an additional 5% bonus Protection for each active Jedi ally and 10% bonus Protection for each active Dark Side or Light Side Unaligned Force User ally for 2 turns. All Unaligned Force User allies gain Defense Up for 2 turns.

The weakest Dark Side or other Light Side Unaligned Force User ally gains Damage Immunity for 1 turn.
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Determined Assault

Deal Physical damage to target enemy, plus bonus damage equal to 10% of the target's Max Health (max 200%) for each turn an enemy has taken during this encounter. This ability starts on cooldown and can't be evaded. All Unaligned Force User allies gain Defense Penetration Up for 3 turns.

The weakest other Light Side Unaligned Force User ally recovers 50% Health.
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Unity Through Adversity

At the start of battle, Cere gains 20% Tenacity for each Dark Side Unaligned Force User ally, 20% Max Protection for each other Light Side Unaligned Force User ally, and 20% Defense for each Jedi ally.

If all allies are Dark Side or Light Side Unaligned Force Users and there are no Galactic Legend allies at the start of battle: At the end of each of her turns, Cere's cooldowns are increased by 1. Whenever an enemy takes a turn, her cooldowns are decreased by 1.
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Rekindle

All allies have +20% Defense, Max Health, and Max Protection, doubled for Unaligned Force User allies. At the start of each encounter, all Unaligned Force User and Jedi allies gain Protection Up (50%) and Tenacity Up for 2 turns.

If all allies are Dark Side or Light Side Unaligned Force Users and there are no Galactic Legend allies at the start of battle: Until an ally takes their first turn, whenever an enemy starts their turn, all Unaligned Force User allies gain 5% Critical Chance, Critical Damage, and Offense (stacking) until the end of battle. While allies have Accuracy Up, they have +50% Critical Damage. All other Unaligned Force User allies gain 5% Turn Meter whenever another Unaligned Force User ally takes damage from an enemy.

While in Grand Arenas, if all allies are Dark Side or Light Side Unaligned Force Users and there are no Galactic Legend allies at the start of battle: All allies gain 30% Max Health and Max Protection and are immune to Ability Block and Daze. At the start of each encounter, all Unaligned Force User and Jedi allies gain Protection Up (75%) instead. For each instance of damage any Unaligned Force User ally deals to an enemy, they gain 10% Offense (stacking) for 2 turns. Until an ally takes their first turn, whenever an enemy starts their turn all Unaligned Force User allies gain an additional 10% Critical Chance, Critical Damage, and Offense (stacking) until the end of battle. Whenever an ally dispels a debuff, they recover 15% Health and Protection and gain Advantage for 2 turns. Whenever an ally dispels a buff, they recover 15% Health and Protection and at the end of their turn, they gain Foresight for 2 turns.