Deal Physical damage to target enemy once for each stack of Dark Trooper Squad. This ability can't critically hit unless this unit has Advantage.
Bombarding Reinforcements
Deal Physical damage to all enemies. If Dark Trooper has 3 or more stacks of Dark Trooper Squad, Imperial Remnant allies gain Advantage for 2 turns, otherwise Dark Trooper gains 1 stack of Dark Trooper Squad.
Perfect Soldiers
Imperial Trooper allies gain 10% Turn Meter for each stack of Dark Trooper Squad the Dark Trooper has. If Dark Trooper has 2 or more stacks of Dark Trooper Squad, Imperial Remnant allies gain Offense Up for 2 turns, otherwise Imperial Remnant allies gain Offense Up for 1 turn instead.
Dark Trooper Squad
Dark Trooper has 4 stacks of Dark Trooper Squad, 25% of its base Max Health and Max Protection, is immune to Max Health and Max Protection changes and can't be defeated or destroyed while it has more than one stack of Dark Trooper Squad. If Dark Trooper would be defeated while it has 2 or more stacks of Dark Trooper Squad, instead dispel all debuffs on it, reduce the number of Dark Trooper Squad stacks by 1 and recover 100% Health and Protection. Dark Trooper has +25 Defense for each stack of Dark Trooper Squad it currently has. Dark Trooper can't be revived and can't be critically hit.