Deal Physical damage to target enemy and inflict Ability Block for 1 turn. If the target was already debuffed, reduce the cooldown of Dark Frenzy by 1.
Ordered Assassination
Deal Physical damage to target enemy and gain Stealth for 1 turn. If this attack defeats an enemy, gain 100% Turn Meter.
Dark Frenzy
Deal Physical damage to target enemy and gain Frenzy for 2 turns. If target enemy was debuffed, gain 2 stacks of Loyal Hand (max 20) and deal damage an additional time to all enemies. This ability starts on cooldown. Loyal Hand: +10% Max Protection and Offense (stacking, max 20) This buff cannot be copied, prevented, or dispelled.
Proven Loyalty
If all allies are Sith at the start of battle (excluding summoned allies), whenever the Leader is damaged, all allies gain 5% Turn Meter. The first time they would be defeated while Darth Talon is active, they dispel all debuffs on themselves, recover 100% Health, and gain 100% Turn Meter; then, Darth Talon gains 3 stacks of Loyal Hand (max 20), loses 50% Health, and gains Stealth for 1 turn. Darth Talon can't be defeated by this damage. Additionally, Dark Frenzy's cooldown is refreshed.
Sith Cruelty
At the start of the battle, Darth Talon gains Stealth for 1 turn. Sith allies gain +30% Max Health, +30% Offense, and +20 Speed. Whenever Darth Talon falls below 100% Health, Sith Tanks gain Retribution and Taunt for 1 turn. While in Grand Arenas: If target enemy is inflicted with Isolate or Pain, Darth Talon's attacks gain additional effects. Whenever Darth Talon defeats an enemy, all other Sith allies gain 5% Max Protection and 5% Offense for each stack of Loyal Hand on her. Isolate: Darth Talon's attacks lower the cooldown of Dark Frenzy by 1. Gain 2 stacks of Loyal Hand (max 20). Pain: Dark Frenzy inflicts Buff Immunity on all enemies for 2 turns. Darth Talon's attacks recover all allies' Health equal to 50% of the damage dealt, doubled for allied Darth Sion. Gain +20 Speed for the rest of the encounter (stacking, max 200) and 1 stack of Loyal Hand (max 20).