Deal Physical damage to target enemy. Additionally, if the target has higher Speed than Droideka, deal true damage (ignores Defense but can't critically hit) which scales based on the difference in their Speed.
Destructive Armament
Deal Physical damage to target enemy and true damage (ignores Defense but can't critically hit) an additional time for each stack of Charge, then inflict Target Lock for 2 turns. This attack can't be evaded.
Reconstructive Revolution
Dispel all debuffs on Droideka and gain Damage Immunity (can't be copied) and Tenacity Up for 2 turns. Then, recover 10% Protection for each stack of Charge.
Deflector Shield Generator
Droideka gains 10% Turn Meter and 1 stack of Charge for 1 turn whenever an enemy takes a turn. Additionally, Droideka recovers 10% Protection whenever it damages a Target Locked enemy. Droideka has +50% Speed and +25% Evasion unless it has Damage Immunity. If Droideka has Damage Immunity, it has -50% Speed and a 35% chance to assist dealing 50% less damage whenever another Separatist ally uses an ability (limit once per turn). Charge: +5% Offense per stack While in Territory Wars and if all allies are Separatist Droids: Droideka gains Damage Immunity for 1 turn at the start of the encounter, which can't be copied, dispelled, or prevented. Droideka also gains 1 stack of Charge for 1 turn whenever another ally takes a turn. Whenever an ally is Marked, Droideka gains 25% Max Health (stacking) until the end of encounter and the ally in the Leader slot gains 20% Turn Meter. At the start of each turn, if Droideka has Damage Immunity, all allies are immune to Daze and Stun. While Droideka is Marked, all other allies have +25% Potency and +25 Speed. The first time Droideka is defeated while Marked and an ally is active, revive all allies at the end of the turn and then all allies recover 100% Health. At the start of Droideka's turn, all allies recover 10% Health and Protection.