Deal Physical damage to target enemy and Expose them for 1 turn. If the target had any defensive buffs, Dispel them. This attack can't be Evaded. (Defensive buffs include Defense, Health, Protection, Evasion, and Tenacity Up, as well as Taunt, Stealth, Foresight, Heal Over Time, and Crit Immunity.)
Sudden Impact
Deal Physical damage to target enemy, Stun them for 1 turn, and inflict Buff Immunity for 3 turns. If that target had any Protection, this attack deals 50% more damage and ignores Armor.
Kinetite Charge
Deal Physical damage to all enemies, Daze them for 2 turns, remove 20% Turn Meter from each enemy that had full Health, and gain 40% Turn Meter for each enemy with less than full Health. This attack can't be Countered or Evaded.
Fighting Instinct
Nest has +80% Counter Chance and ignores Taunt effects during her turn. Whenever Nest is damaged by an attack, she gains +30% Critical Chance and 40% Bonus Protection (stacking). This Bonus Protection increases by an additional 40% each time. Both bonuses expire and reset at the end of her next turn. Whenever an enemy loses a buff or debuff, Nest gains +2% Critical Damage and Health Steal (stacking) until the end of the encounter.