Deal Physical damage to target enemy and inflict two Damage Over Time effects for 3 turns.
Muscle In
Gamorrean Guard Taunts and gains Retribution for 2 turns . The Gamorrean Guard gains Protection equal to 20% of his Max Health while Taunting.
Punch Through
Dispel buffs, deal Physical damage, and inflict Expose on target enemy for 2 turns. If the ally in the Leader slot is Hutt Cartel and the target enemy is inflicted with Damage Over Time or Thermal Detonator, remove 20% Turn Meter from them.
Loyal Enforcer
At the start of battle, Gamorrean Guard gains 10% Max Health for each other Hutt Cartel ally and a stack of My Kind of Scum. While he is active, enemies have -20% Tenacity. If the ally in the Leader slot is Jabba the Hutt: While Gamorrean Guard has Defense Up, he gains 50% Critical Avoidance. Whenever Gamorrean Guard loses Taunt, he gains Defense Up for 2 turns and whenever Jabba uses a Special ability, if Gamorrean Guard is Taunting he recovers 20% Health. If the ally in the Leader slot is Hutt Cartel, whenever another Hutt Cartel ally falls below 70% Health while Gamorrean Guard has Defense Up, he Taunts and gains Protection Up (100%) for 2 turns. While in Territory Battles: Gamorrean Guard has +50% Critical Avoidance, Defense, and Tenacity. Other Hutt Cartel allies have +50% Max Health and Max Protection. The first time each other Hutt Cartel ally falls below 50% Health, they gain Damage Immunity for 1 turn, which can't be copied, dispelled, or prevented. If the ally in the Leader slot is Hutt Cartel and not Gamorrean Guard, whenever they use an ability, Gamorrean Guard assists.