Deal Special damage to target enemy and gain 25% Turn Meter. If this attack is a critical hit, General Hux gains Advantage for 2 turns if he didn't already have it.
Oppressive Fire
General Hux gains 10% Turn Meter. If General Hux has Advantage, he loses it and dispels all buffs from all enemies, which can't be evaded. Then, call all other First Order allies to assist, dealing 25% more damage.
Devious Scheme
Dispel all debuffs on General Hux and target other First Order ally and grant that ally a bonus turn. If General Hux has Advantage, he loses it and resets all ability cooldowns on target ally.
Boundless Ambition
General Hux gains Advantage for 2 turns at the start of each encounter. If the allied leader is First Order, all other First Order allies also gain Advantage for 2 turns at the start of each encounter. If all allies are First Order at the start of battle, enemies can't gain bonus Turn Meter while General Hux has Advantage.
Bow to the First Order
Basic attacks of First Order allies deal 50% more damage. If all allies are First Order at the start of battle (excluding summoned allies), General Hux gains Dominance at the start of each encounter and at the start of each of his turns if he didn't already have it. Dominance can't be dispelled or prevented and expires at the end of the turn whenever General Hux is critically hit. Dominance: Enemies can't counterattack; First Order allies have +100% counter chance and +50% Critical Damage