Deal Physical damage to target enemy and inflict Defense Down for 2 turns. If they are Target Locked, Lobot gains Foresight for 1 turn. If the ally in the Leader slot is a Light Side Droid, all Light Side Droid allies gain Defense Up for 1 turn and, if the enemy already had Defense Down, inflict them with Target Lock for 2 turns.
Optimize
Dispel all debuffs from all allies. For each debuff dispelled this way, all allies recover 7% Health. Lobot gains 8% Turn Meter for each active Droid ally and other Droid allies gain half that amount.
Parallel Processing
Lobot gains 5.5% Speed and 5.5% Tenacity for each active Droid ally. Whenever a Light Side Droid ally without Foresight gains Foresight, a random Light Side Droid ally without Foresight gains Foresight for 1 turn (limit once per turn). Whenever a Light Side Droid ally has a debuff dispelled on them, they gain 5.5% Critical Damage and 5.5% Potency (stacking) for each debuff dispelled for 2 turns. Whenever a Light Side Droid ally with less than 100% Turn Meter gains bonus Turn Meter, Lobot gains Speed Up for 1 turn. Whenever Lobot uses a Basic ability while he has Speed Up, he has +55% Critical Chance and removes 5.5% Turn Meter from target enemy.
Cloud Computing
If the ally in the Leader slot is a Light Side Droid Leader, Lobot gains the Droid tag for the rest of the battle and Droid allies gain 10% Potency and 25 Speed. Whenever a Light Side Droid ally is inflicted with a debuff, inflict Target Lock on the enemy that inflicted the debuff for 1 turn, which can't be resisted. While Light Side Droid allies have Foresight, they have +50% Critical Chance and whenever they use a Basic ability, inflict Speed Down on the target enemy for 1 turn. Whenever another Light Side Droid ally uses a Basic ability against a Target Locked enemy they deal 35% more damage, and Lobot assists.