初心者応援データベース

MONMOTHMA

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Advocate For Peace

Dispel all debuffs on the weakest Rebel ally. Rebel allies recover 6% Health and Protection.
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Restore Our Republic

Revive a random Rebel Fighter ally with 40% Health and Protection. All Rebel allies have their current Health percentages equalized. Then, Rally Mon Mothma and all Rebel Fighter allies.

Rallied characters act based on their role:
- Tanks Taunt and gain Critical Hit Immunity for 2 turns
- Attackers assist
- Healers and Supports restore 15% Health and Protection to all allies[-][/c]
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Field Promotion

Summon a Rebel Trooper. If Luthen Rael is an ally, summon a Rebel Commander instead. If a Rebel Trooper is already present, they are promoted to a Rebel Officer.

If they were already a Rebel Officer, they are promoted to a Rebel Commander.

If they were already a Rebel Commander, dispel all debuffs on them, they recover 25% Health and Protection, and reduce the cooldowns of Mon Mothma and all Rebel Fighter allies by 1.

This ability can only be used if all allies are Rebel at the start of battle.
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This Is Our Rebellion

Mon Mothma has +50 Speed. Mon Mothma can't be targeted and is immune to taunt effects.

If there are no other allied combatants at the start of a turn, Mon Mothma escapes from battle.
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Alliance Chancellor

At the start of battle, if Mon Mothma is in the Leader slot, she and all Rebel Fighter allies gain 8% of their combined base Max Health, Max Protection, Offense, Defense, Potency, and Tenacity.

Mon Mothma and Rebel Fighter allies have a 100% chance to assist each other whenever they use an ability during their turn, dealing 90% less damage (limit once per turn per ally). If that ability dealt no damage, the damage penalty is reduced to 45% less damage and that ally dispels all debuffs on the healthiest Rebel ally.