Deal Physical damage to target enemy and Morgan gains Defense Up and Protection Up (50%) for 1 turn. If target enemy is inflicted with Defense Down, the weakest other non-Tank Nightsister ally Stealths for 1 turn. If Morgan is Taunting, inflict target enemy with Vulnerable for 1 turn.
My Loyalty, My Life
Dispel all buffs on all enemies, and all Nightsister allies recover 50% Health and Protection and gain Defense Penetration Up for 2 turns. If Morgan is Taunting, all Nightsister allies gain 20% Turn Meter and Tenacity Up for 2 turns.
Let None Pass
Deal Physical damage to target enemy, Blind them for 1 turn, inflict them with Armor Shred for the rest of the encounter, and call all other Nightsister allies to assist. If this attack defeats an enemy, Blind all enemies for 2 turns, which can't be evaded or resisted. While in Grand Arenas: Stagger target enemy for 2 turns, and Expose all enemies and inflict them with Buff Immunity for 2 turns. If target enemy is inflicted with Defense Down, Nightsister allies deal an additional 5% damage and the cooldown of their abilities is decreased by 1. All Nightsister allies gain Frenzy for 1 turn and Protection Up (50%) for 2 turns.
Preordained Destiny
At the start of Battle, all Nightsister allies gain 10% Critical Chance, Defense, and Max Health, 30% Tenacity, and 50% Max Protection. Whenever another Nightsister ally Stealths, they gain 15% Critical Damage for 1 turn, Morgan Taunts for 2 turns, and all Nightsister allies recover 25% Health. Whenever a Nightsister ally gains Foresight, they gain 20% Offense for 1 turn and all Nightsister allies recover 25% Protection. Whenever a Nightsister ally critically hits an enemy, that enemy is inflicted with Defense Down for 1 turn, which can't be resisted. The first time each other Nightsister ally falls below 20% Health, they gain Foresight and Stealth for 2 turns, Morgan gains 20% Defense until the end of the encounter, and they and Morgan recover 30% Health and Protection, and gain 30% Turn Meter. Whenever Morgan is defeated, inflict all enemies with Health Down for 2 turns which can't be dispelled, evaded, or resisted, all Nightsister allies recover 100% Health and Protection, and gain 5% Critical Avoidance and Defense, plus an additional 10% Critical Avoidance and Defense per Relic Amplifier level Morgan had until the end of the encounter. Whenever Morgan Taunts, all Nightsister allies recover 20% Health and Protection, and gain 15% Offense until she loses Taunt. Whenever she loses Taunt, she recovers 5% Health and Protection and gains 10% Turn Meter. Defeated allies can't be revived. This effect persists through defeat.