Deal Physical damage to target enemy. Inflict Offense Down for 2 turns and 1 stack of Purge (max 6) until the end of the encounter if the target doesn't have any. These debuffs can't be resisted if enemy is Jedi. Deal +5% more damage, increased to +10% if enemy is Jedi, for each stack of Purge on the enemy.
ID9 Electro Shock-Prod
Deal Physical damage to target enemy. Dispel all buffs and remove 60% Turn Meter, increased to 90% if target is Jedi. Inflict 1 stack of Purge (max 6) until the end of the encounter, and then inflict an additional stack of Purge for each buff dispelled this way. Inflict Ability Block for 1 turn, and Daze for 2 turns on target enemy. This ability can't be evaded or resisted.
ID9 Enemy Intelligence
Consume 1 stack of Purge from each enemy. Target ally recovers 30% Health and Protection, plus 10% Health and Protection for each stack of Purge consumed. All allies gain Critical Hit Immunity for 2 turns and Inquisitorius allies gain Foresight for 2 turns. All allies recover 10% Health and Protection and gain Evasion Up for 2 turns. If target ally is Inquisitorius, reduce this ability's cooldown by 1.
Distraction
Whenever another Inquisitorius ally uses an ability during their turn, Seventh Sister assists (limit once per turn). If Seventh Sister is in the Leader slot, whenever Seventh Sister assists another Inquisitorius ally, that ally recovers 5% Health and gains Offense Up for 2 turns. While assisting, she inflicts debuffs based on the number of stacks of Purge on the target enemy, which can't be resisted if they're Jedi: 1+ Stack: Inflict Speed Down for 2 turns 3+ Stacks: Inflict Accuracy Down for 2 turns 5+ Stacks: Inflict Healing Immunity for 1 turn
Patience
At the start of battle, if all allies (minimum 3) are Inquisitorius, this character gains 20% Max Health, Max Protection, and Potency. Whenever another ally is critically hit by an enemy, this character has a 20% chance to gain 100% Turn Meter (limit once per turn). Whenever an enemy damages this character with an attack while attacking out of turn, that enemy gains a stack of Purge (max 6), which can't be evaded or resisted. Whenever Purge is consumed or dispelled on an enemy, this character gains 3% Turn Meter.
Guess Again
Empire allies gain 16% Evasion. Whenever Inquisitorius allies evade, they recover 5% Health and Protection and gain Advantage for 2 turns. While in Territory Wars: Whenever a Jedi enemy gains Foresight, all Inquisitorius allies gain Foresight for 2 turns; at the end of each turn, dispel all buffs on Jedi enemies who have Foresight. Additionally, whenever an enemy gains a buff, Seventh Sister has a 10% chance to inflict 1 stack of Purge (max 6) on that enemy until the end of the encounter, increased to 20% if that enemy is Jedi.