Dispel all buffs on target enemy, deal Physical damage to them, and grant Offense Up for 1 turn to all allies who didn't already have it.
Assault Team
Dispel all debuffs on all allies. Call all Clone Trooper allies to assist. If target ally is a Clone Trooper, they gain 100% Turn Meter. Target ally gains buffs for 3 turns based on their role: - Attacker: Stealth and Critical Chance Up - Support or Healer: Speed Up and Tenacity Up - Tank: Taunt and Critical Hit Immunity
Training Exercises
Call target other ally to assist, and if they are a Clone Trooper, they attack again. Shaak Ti and target ally recover 35% of their Health and Protection. If target ally is a Clone Trooper, they gain 25% Critical Damage (max 5 stacks) until the end of the battle. If target ally is a Galactic Republic Jedi, they gain 25% Tenacity (max 5 stacks) until the end of the battle.
Heightened Reflexes
Whenever Shaak Ti or a Clone Trooper ally takes damage from an attack, Shaak Ti gains 20% Turn Meter. Whenever Shaak Ti or a Clone Trooper ally takes damage from an attack, they gain Retribution for 2 turns at the end of that turn.
Unity Wins War
Clone Trooper allies have +35 Speed. Clone Trooper allies recover 5% Health and Protection when they attack out of turn. For each Clone Trooper ally at the start of battle (excluding summoned allies), Galactic Republic allies have +15% Max Health, +5% Max Protection, and +15% Offense.