Deal Physical damage to target enemy with a 70% chance to inflict Critical Chance Down for 3 turns.
Regroup
All allies recover Health equal to 24% of Shoretrooper's Max Health and gain Critical Hit Immunity for 2 turns. Shoretrooper gains Taunt for 2 turns. Whenever Shoretrooper loses a buff, reduce the cooldown of this ability by 1.
Stand Guard
At the start of each encounter Shoretrooper gains Taunt for 1 turn. Whenever another allied Empire unit uses a Special ability, if Shoretrooper is Taunting, they gain 15% Turn Meter and Shoretrooper recovers 10% Max Health. While Shoretrooper is active, Imperial Trooper allies have +10% Max Health.