初心者応援データベース

SHORETROOPER

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Target Weapons

Deal Physical damage to target enemy with a 70% chance to inflict Critical Chance Down for 3 turns.
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Regroup

All allies recover Health equal to 24% of Shoretrooper's Max Health and gain Critical Hit Immunity for 2 turns. Shoretrooper gains Taunt for 2 turns.

Whenever Shoretrooper loses a buff, reduce the cooldown of this ability by 1.
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Stand Guard

At the start of each encounter Shoretrooper gains Taunt for 1 turn.

Whenever another allied Empire unit uses a Special ability, if Shoretrooper is Taunting, they gain 15% Turn Meter and Shoretrooper recovers 10% Max Health.

While Shoretrooper is active, Imperial Trooper allies have +10% Max Health.