Deal Physical damage to target enemy and dispel all buffs on them. Wookiee allies gain Defense Penetration Up and Defense Up for 1 turn, and Protection Up (10%) for 2 turns.
Wookiee Fury
Wookiee allies gain 25% Defense (stacking) for the rest of the encounter. Call all Wookiee allies to assist and Stun target enemy for 1 turn. Ally Attackers gain Critical Damage Up for 2 turns, ally Healers and Supports gain Speed Up for 2 turns, and ally Tanks Taunt for 2 turns.
Rrrruuuurrr
Dispel all debuffs on all allies, and they gain 50% Critical Damage for 2 turns. Wookiee allies gain Potency Up and Tenacity Up for 2 turns, and gain 10% Max Health (stacking) for the rest of the encounter. All enemies are inflicted with Provoked for 1 turn, which can't be evaded.
Better Together
Tarfful has +30% Tenacity and +20 Speed. Whenever an ally has a buff dispelled, Tarfful gains 10% Turn Meter. If there are at least 3 Wookiee allies active at the start of battle: - If Veteran Smuggler Chewbacca is an ally, Veteran Smuggler Han Solo also gains the effects of Rrrruuuurrr when it is used - Whenever a Wookiee ally gains Health Up, all allies recover 50% Health and Protection and gain Advantage for 1 turn - Whenever a Wookiee ally gains Retribution, Wookiee allies inflict Damage Over Time to target enemy for 2 turns when they use a Basic ability, which can't be evaded - Whenever an enemy attacks out of turn, all allies gain 25 Speed (stacking, max 500) for 1 turn
It's All in the Fur
At the start of battle, all Wookiee ally Tanks Taunt for 1 turn. All allies gain 20% Defense and Max Health, doubled for Wookiee allies. Whenever a Wookiee ally Taunts, all Wookiee allies gain 10% Defense (stacking), for the rest of the encounter. Whenever Taunt expires, all Wookiees recover 25% Health. At the start of each allied Wookiee's turn, they gain Offense equal to 200% of their Defense until the end of their turn. At the start of battle, if there were no Galactic Legend enemies, whenever an allied Wookiee is critically hit, they reflect 50% of the damage dealt back onto the attacker (this damage can't defeat enemies). While in Territory Wars: At the start of battle, all allies gain 25% Defense, Protection Up (50%), and Tenacity Up for 2 turns. Whenever an allied Wookiee is critically hit, Wookiee allies gain Foresight for 1 turn and +5% Defense (stacking) until the end of the encounter. Whenever an allied Wookiee gains Retribution, all allies gain Retribution for 2 turns. The first time each Wookiee ally is defeated, all Wookiee allies have their cooldowns refreshed, and they recover 100% of their Health, and gain 25% Offense (stacking) until the end of the encounter.