Deal Physical damage to target enemy and inflict Damage Over Time for 2 turns. Attack again and gain 3 Momentum for 3 turns if Tusken Warrior has Momentum.
Tusken Charge
Grant all Tusken allies Critical Damage Up for 2 turns and 5 stacks of Momentum for 3 turns. Then, deal Physical damage to target enemy, inflict Defense Down for 2 turns, and dispel all buffs on all enemies.
Finishing Strikes
Remove all stacks of Momentum from Tusken Warrior. Deal Physical damage to target enemy and inflict Damage Over Time for 2 turns. Deal damage an additional time (up to 5 times, 50% less damage, and can't be countered) for each stack of Momentum removed from Tusken Warrior. This ability has additional effects based on the number of stacks of Momentum Tusken Warrior has. - 10+ Stacks: This ability does 50% more damage. - 15+ Stacks: Attack an additional time, dealing massive damage to target enemy, which can't be countered or evaded.
Centuries of Tradition
Tusken Warrior gains 30% Offense and Potency. Tusken Warrior's abilities deal 5% more damage for each Damage Over Time effect on all enemies (stacking, max 50%). Whenever Momentum is removed during an enemy's turn, gain 10 stacks of Momentum for 3 turns (limit once per turn). Whenever Damage Over Time expires on an enemy, all enemies lose 3% Tenacity (stacking) for the rest of the battle. While in Territory Wars: Whenever Tusken Warrior reaches 15 stacks of Momentum, she dispels all debuffs on herself, the cooldown of Finishing Strikes is reset, and she gains a bonus turn (limit once per turn). Tusken Warrior removes all stacks of Momentum at the end of her bonus turn.